Presented by Eli Neiburger from Ann Arbor District Library. Admits that the presentation leans toward console games because that's what he likes best.
Considerations:
[whoa hey slow down there Eli...]
- Audience
- Appeal - like Supersmash
- Name recognition / is there buzz? Katamari Damacy is awesome, but is it going to draw a crowd? Not likely.
- Logistics - want to be able to run multiple matches at the same time
- Victory conditions - how do you determine who won?
- Appropriateness for the audience - video games are a controversial issue in politics
- Accessibility - how easy is it to learn if you've never played before? ("Creating an atmosphere where people are comfortable sucking.")
- Hipness - esp. important for teen crowd ("the goths with their big pants") ("simply too tough to be the pretty pink princess") ("i am too tortured to play Mario Kart")
- Rabidity of the fanbase - how passionate are they about it? will they fuss if you don't adhere strictly to regulations? how do you balance the hardcore players with creating a positive environment for all levels?
- Depth - How long does it take to gain mastery?
- Repeatability - can you do it over and over again and have people show up?
- Referring to a game featuring Dana Plato and scantily clad co-eds in the 90s - "looks more like an Ed Wood film than Grand Theft Auto"
- In 2005, E (rated for Everyone) represents 49% of video game sales, while only 15% have a M rating (Mature)
- In addition to ESRB, check out gamerdad.com and theesa.com
Eli talked about the Good, the Bad, and the Ugly of a variety of genres (Action/Adventure, RPGs, First-Person Shooter, Racing, Fighting, etc.). Check out his book to get the full low-down. And here are his slides! Hooray!
And the day is over. Phew. It was a long one.
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