The keynote speaker for the last day of the Symposium was Greg Trefry, game designer for Gamelab and organizer of the Come Out and Play festival. [And I thought I had a cool job!]
Greg talked about Big Games, games that take place in the real world, engage the public (sometimes innocent bystanders), and involve the players in a real life environment -- a street, a neighborhood, an entire city. [By the way, I really like this guy's slides...photos with bold words (is that Impact?), not a bullet point in sight! I'm hoping he links to the presentation soon from his website.]
Big games are a mix of:
- Folk Games
- Alternative Reality Games > mostly played on Internet; internet based scavenger hunt like I Love Bees
- Social experiment > mass pillow fight in Toronto
- PacManhattan
- Mogi-Mogi > cellphone game to collect different stuff
- Big Urban Game (BUG) > involve entire city of Minneapolis. spectacle! introduced idea of big inflatable pieces
- Space Invaders
- Journey to the End of the Night (zombie tag)
- You are not here (baghdad/nyc transposed)
- Payphone Warriors
5 ideas for libraries: (sketched out)
- Secret Agent scavenger hunt > secret meeting spots, avoiding detection, collecting codes, level up
- Then/Now > citywide photo game using historical or digital collections, go collect a photo of how something looks now
- Rent Control > real real estate game using fire maps or something, take rules from Monopoly
- Babel > a code breaking game using library's foreign language collection (whoever deciphers the most in a certain amount of time wins)
- Dewey's Demons > collect creatures, could be a web based game
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