Donald Dennis - Syracuse Game Lab
Creating the right environment for gaming - considerations and
best practices
Game space: lighting, power, internet access, ambient sound, sound isolation, food & drink
Furniture: mobile, versatile furniture is the best. Need to be able to put tables together, reach across one table
Game storage: Has to be visible! There's no point in hiding your circulating collection away from the people who you want to get to it. People know the Library has books; how do they know you have games? [how powerful is your PR machine?]
Decor: Game companies have all sort of propaganda (i.e. posters and displays) that they can provide. Why not frame an old Monopoly board? [I am feeling particularly Martha. I just might!]
Web Community: Extends the physical community through calendars, RSS, forums, wikis, personal pages
Age/Social Group Focus: Cross generational will work, but it's not going to be a solid, consistent group. Think niche (teens, seniors, etc.)
Build around a Game Focus, but don't rule out other games: Traditional card/board/dice/war games, RPGs, Electronic (arcade, handheld, console, computer games including stand alone, networked, and MMORPGs)
Game book collection development: Choose Your Own Adventures, Lost World battle books, RPGs, Humor/Comics/Graphic Novels (esp. PVP, Dork Tower, Knights of the Dinner Table)
Activities [the good stuff]
- recurring game nights
- tournaments
- spotlight on traditional games
Need to build in connections to other library programming to get the buy-in from the community!
[All the talk about board games has me itching to play Scrabble.]
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